AMSTRAD CPC

THE ALL-IN-ONE POWERHOUSE FROM ALAN SUGAR

TECHNICAL SPECIFICATIONS

PROCESSOR Zilog Z80
@ 4 MHz
Fast 8-bit CPU
MEMORY 64 KB RAM (CPC 464/664)
128 KB RAM (CPC 6128)
32 KB ROM (Firmware + BASIC)
GRAPHICS Motorola 6845 CRTC
16 KB video RAM
Mode 0: 160×200 (16 colors)
Mode 1: 320×200 (4 colors)
Mode 2: 640×200 (2 colors)
27 colors total palette
SOUND General Instrument AY-3-8912
3 channels
PSG synthesis
Same chip as 128K Spectrum
STORAGE Built-in cassette (464)
Built-in 3" disk (664/6128)
CP/M compatible
DISPLAY Built-in color monitor
GT-64/65 green screen option
Professional appearance

EVOLUTION TIMELINE

1984 - CPC 464 Launch
Amstrad enters home computer market with all-in-one system. Bundled with monitor and cassette deck. Price: £199 with green screen, £299 with color monitor. Instant success.
1985 - Market Domination
CPC becomes second best-selling computer in Europe after Commodore 64. Strong in UK, France, Spain, and Germany. Excellent value proposition attracts families.
1985 - CPC 664 Released
Cassette replaced with built-in 3" floppy disk drive. More professional appeal. Higher price point but better for productivity. Short production run.
1985 - Amstrad Buys Sinclair
Alan Sugar acquires Sinclair computer division. Continues Spectrum production while expanding CPC range. Dominates UK home computer market.
1985 - CPC 6128 Released
Flagship model with 128K RAM and 3" disk drive. CP/M Plus included for business software. Best CPC model ever made.
1990 - CPC+ Series
Enhanced models: 464+, 6128+, and GX4000 console. New hardware sprites, DMA sound, cartridge support. Commercial failure as 16-bit era arrives.
1990 - Production Ends
CPC discontinued as focus shifts to IBM PC compatibles. Estimated 3 million units sold. Particularly strong legacy in France and Spain.

LEGENDARY GAMES

ROLAND ON THE ROPES
1984 | Amsoft
Launch title featuring Amstrad's mascot Roland. Platform action with bright, colorful graphics showcasing the CPC's capabilities. Fun gameplay that appealed to all ages.
GHOSTS 'N GOBLINS
1986 | Elite Systems
Superb arcade conversion. Arthur battles through graveyards and castles. Stunning graphics in Mode 0. Brutally difficult but incredibly rewarding. Technical showcase.
SORCERY
1985 | Virgin Games
Gorgeous isometric adventure with puzzle elements. Beautiful artwork and atmospheric gameplay. Showcased what CPC could achieve with careful programming.
ROBOCOP
1988 | Ocean Software
Multi-stage action game based on the film. Excellent graphics and varied gameplay. One of Ocean's finest conversions. Hugely popular title.
BUGGY BOY
1987 | Elite Systems
Fast pseudo-3D racing game. Navigate obstacle courses at high speed. Smooth scrolling and addictive gameplay. Technical achievement on 8-bit hardware.
OH MUMMY!
1984 | Amsoft
Pac-Man style maze game with Egyptian theme. Simple but addictive gameplay. One of the most played CPC games. Bundled with many systems.

THE ALL-IN-ONE APPROACH

Alan Sugar's vision was brilliantly simple: sell a complete system, not component parts. No confusion, no compatibility issues, just plug in and play.

Smart Business Model

Including the monitor eliminated one of the biggest barriers to computer ownership. Parents didn't need to tie up the family TV. The all-in-one package was irresistible to retailers and consumers alike. Amstrad's vertical integration kept costs low while maintaining quality.

Built Like a Tank

CPC systems were robust. The keyboard felt professional, not like a cheap toy. The integrated design meant fewer cables and connections to fail. CPCs from the 1980s still work today—a testament to Amstrad's manufacturing quality.

EUROPEAN STRONGHOLD

While less popular in North America, the CPC dominated several European markets, particularly France and Spain.

French Gaming Scene

France developed a vibrant CPC scene. Companies like Loriciel, Cobrasoft, and Titus created exclusive titles. French magazines dedicated to the CPC thrived. Demo scene particularly active. The CPC's 27-color palette enabled distinctive art styles.

Spanish Market

Spain embraced the CPC enthusiastically. Dinamic Software, Opera Soft, and others created Spanish gaming classics. The CPC 6128 was especially popular for its disk drive and CP/M compatibility, enabling business use alongside gaming.

Technical Creativity

CPC developers mastered the hardware's quirks. Mode 0's 16 simultaneous colors from a 27-color palette enabled vibrant graphics. Programmers created smooth scrolling despite the hardware's limitations. The AY sound chip produced music rivaling the SID chip when used creatively.

LASTING LEGACY

The CPC proved that clever business strategy could compete with superior hardware. Amstrad outsmarted rivals by understanding what consumers actually wanted: a complete, working system at an affordable price.

Alan Sugar's Philosophy

"We don't sell technology, we sell products people want to buy." This approach made Amstrad phenomenally successful. The CPC embodied practical consumer electronics that just worked. No fuss, no complexity, just turn it on and go.

Modern Appreciation

Retro gaming enthusiasts rediscover the CPC's unique charm. Its color palette creates distinctive visuals impossible on other systems. The French demo scene continues creating amazing productions. Emulation and FPGA recreations preserve the experience. The CPC lives on through passionate communities worldwide.